Editorial Policy
Last updated: September 2026
This page explains how the Tower Defense Hub Editorial Team creates, tests and maintains the games and guides on this site. Our goal is simple: everything you read here should be accurate, original and genuinely useful to someone playing tower defense.
Who creates the content
All games and articles are produced by the Tower Defense Hub Editorial Team. We do not publish sponsored articles, guest posts or content written to promote another company's product. You can read more about the team on the editorial team page.
Original work
All fifteen games are original. Their code, the implementation of their mechanics, their maps, their vector visuals drawn on HTML5 Canvas and their procedurally generated Web Audio sound effects were made for this site. We do not use third-party game assets. The games are inspired only by the tower defense genre in general. Our guides are also original writing, based on our own games and our own play.
How we test games
Before a game is published, and again after any significant change, we play it through on desktop and on touch devices. Our checklist covers:
- tower placement, and correct rejection of invalid placements;
- path validation, including the rule in maze games that a placement may never block every route;
- targeting modes, upgrades and selling;
- the economy, including earnings, wave-clear bonuses and refunds;
- wave progression and boss behaviour;
- victory and defeat, and restarting;
- pause and speed controls;
- saving of best scores, settings and other locally stored data.
Keyboard controls are tested alongside mouse and touch, because every game is meant to be fully playable with any of them.
How we write guides
Guides are written to explain, not to pad. Each one focuses on a specific question, such as how splash damage works or how to manage your economy, and uses examples from our own games. Where a guide quotes a number, such as a sell refund, a slow percentage or a boss phase threshold, that number comes from the games' own configuration. Where a guide gives advice, it is our opinion based on playing our games, and we say so rather than presenting it as a universal rule.
We keep our descriptions of mechanics consistent across the site. If a game page, a category page and a guide all mention the same rule, they should all describe it the same way.
Fact-checking
Every guide is checked against the actual game data and against how the game behaves when played. Our fact-checking policy describes that process in detail.
Updates and dates
Games change. When a game's rules, towers or balance change, we review the guides and pages that describe it and update them where needed. Guides show an "Updated" date so you can see when they were last reviewed.
Corrections
If you think something on the site is wrong, please tell us through the contact page. We check every report against the game itself. Confirmed errors are fixed promptly, and when a correction is significant (for example, when it changes advice or a number a reader may have relied on) we note the correction on the page.
Advertising and independence
The site is prepared to show advertising from Google AdSense once it is configured. Advertising does not influence what we write, which games we make or what we recommend. Ads that appear on the site are not endorsements. Nobody can pay to change a guide or a rating.
Fiction and themes
Our games use fictional settings: castles, outposts, space stations, zombies and so on. Terms such as "defense", "siege" or "weapons" describe game mechanics only. See our disclaimer for more on this.