Boss Defense

SurvivalHard4 stages × 6 waves320 gold, 20 lives per stageFixed PathBoss

Boss Defense is four short stages, each built around one boss. You get five waves of regular enemies to build up your defense, then the boss arrives with a health bar, phases at 66% and 33%, and attacks announced by red warning markers.

Each boss tests something different: the Bulwark Golem's shields, the Swarm Mother's endless summons, the Storm Wyrm's sudden dashes and the Void Colossus's tower-disabling EMP blasts.

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How to Play

  1. Choose a stage on the start screen. Stages can be played in any order; cleared stages are marked.
  2. Build towers (1–5) and survive five waves of regular enemies.
  3. On wave 6 the boss appears. Watch the boss health bar and its phase markers at 66% and 33%.
  4. React to warnings: a red arrow means the boss is about to dash; a red circle marks an EMP blast that will disable towers inside it.
  5. Defeat the boss to clear the stage. A boss that reaches your base costs 12 lives.

Controls

Every action works with touch, mouse or keyboard. Hover is never required.

InputAction
Tap / click a tower button, then a tileBuild a tower (highlighted tiles are buildable)
Tap / click a built towerOpen its panel: upgrade, sell, targeting
1 – 6Select a tower type
Arrow keys + EnterMove the map cursor and build or select on that tile
NStart the next wave
Space or PPause / resume
FCycle speed: 1×, 2×, 3×
U / DeleteUpgrade / sell the selected tower
TChange the selected tower's targeting mode
MSound on / off
EscCancel building or close the tower panel

Towers

  • Bolt Tower50 gold. Balanced damage.
  • Cannon80 gold. Splash damage for summoned minions.
  • Frost Tower70 gold. Slows; bosses resist half of every slow.
  • Lightning Tower100 gold. Chain lightning with double damage to shields.
  • Sniper90 gold. Huge hits that ignore half of armor.

Every tower sells for 70% of everything spent on it. Upgrade costs are shown on the upgrade button.

Enemies

  • Bulwark GolemStage 1. Armor 5; raises stone shields at 66% and 33% and reinforces them over time.
  • Swarm MotherStage 2. Summons swarmlings every few seconds and hatches a brood at 66%.
  • Storm WyrmStage 3. Dashes forward at triple speed after a warning arrow.
  • Void ColossusStage 4. Fires EMP blasts that switch off towers for 4 seconds, regenerates after 66%.
  • MinionsGrunts, Runners, Brutes, Guards, Swarmlings, Warded and Menders.

Strategy Tips

  • Against the Bulwark Golem, build Lightning Towers: double damage to shields strips its stone shell quickly.
  • The Swarm Mother is a splash-damage test. Two upgraded Cannons near the entry clear swarmlings as they spawn.
  • Slow the Storm Wyrm with Frost Towers along long straights. Its dashes cover less ground when it is slowed.
  • Spread towers against the Void Colossus. Each EMP blast only covers a circle about 3.4 tiles across.
  • Use the five build-up waves to invest in upgrades, not just more towers. Bosses reward concentrated damage.

About Boss Defense

Boss Defense is the showcase for the engine's boss system: phases triggered by health thresholds, abilities on timers, summons, shields, dashes and telegraphed area effects. Every dangerous attack is announced before it lands, so a prepared player can always respond.

The stages are short (about 3–5 minutes each), which makes it easy to retry a boss with a different tower mix.

Frequently Asked Questions

Do I have to play the stages in order?

No. All four stages are available from the start screen.

What do the red markers mean?

They are telegraphs: a red arrow warns of a dash, and a red circle shows where an EMP blast will disable towers.

What happens if the boss reaches my base?

You lose 12 lives. If you still have lives left and the wave ends, the stage still counts as cleared.

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