Space Defense

Sci-FiMedium15 waves240 energy, 20 hull, 5 shieldFixed PathBoss

Raider squadrons fly two space lanes toward your orbital station. You defend it with energy-powered towers: continuous lasers, homing missiles, burning plasma and a railgun that pierces every ship in a line.

The station has a shield of 5 points that absorbs ships that get through and fully recharges after each wave. On top of that you have two abilities: Shield Overcharge and Orbital Strike. Survive 15 waves and destroy the Dreadnought.

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How to Play

  1. Choose a tower (1–4) and tap a tile beside either lane. Towers cost Energy.
  2. Start each wave with N. Ships that reach the station hit the shield first, then the hull.
  3. Press Q for Shield Overcharge (+6 shield) and W for Orbital Strike (tap a target area for 140 damage).
  4. Destroyed ships and cleared waves give Energy for upgrades and new towers.
  5. Keep the hull above zero through all 15 waves.

Controls

Every action works with touch, mouse or keyboard. Hover is never required.

InputAction
Tap / click a tower button, then a tileBuild a tower (highlighted tiles are buildable)
Tap / click a built towerOpen its panel: upgrade, sell, targeting
Q / W or the ability buttonsShield Overcharge / Orbital Strike (then tap a target)
1 – 6Select a tower type
Arrow keys + EnterMove the map cursor and build or select on that tile
NStart the next wave
Space or PPause / resume
FCycle speed: 1×, 2×, 3×
U / DeleteUpgrade / sell the selected tower
TChange the selected tower's targeting mode
MSound on / off
EscCancel building or close the tower panel

Towers

  • Laser95 energy. A continuous beam that melts single targets.
  • Missile Battery110 energy. Homing missiles with splash; range 3.4.
  • Plasma Projector70 energy. Sets ships burning; burn damage ignores armor.
  • Railgun130 energy. Hits every ship in a line and ignores 60% of armor.

Every tower sells for 70% of everything spent on it. Upgrade costs are shown on the upgrade button.

Enemies

  • Scout DroneFast and small.
  • FighterStandard raider.
  • BomberTough; deals 3 hull damage if it gets through.
  • Heavy ShipArmor 6.
  • Elite ShipProtected by a 90-point shield.
  • Dreadnought (boss)Wave 15. Launches drones, raises shields at 66% and speeds up at 33%.

Strategy Tips

  • Place Railguns so their line of fire runs along a straight stretch of lane. Every ship in the line is hit.
  • Plasma burn ignores armor, which makes it a cheap answer to Heavy Ships.
  • Lasers shine against Elite Ships: many small hits drain a shield quickly because shields have no armor.
  • The shield recharges after every wave, so letting one Scout Drone through is free; letting a Bomber through is not.
  • Keep Orbital Strike for the Dreadnought's drone swarms, and Shield Overcharge for the moment before the boss reaches the station.

About Space Defense

Space Defense introduces two ideas you will meet in other sci-fi games on the site: a regenerating base shield and enemies with their own shields. Every tower has a distinct attack model (beam, homing splash missile, damage over time and a piercing line shot), so tower choice matters more than tower count.

Ships, lanes and the station are original vector designs drawn at runtime. There are no assets from films or other games.

Frequently Asked Questions

What does the station shield do?

It absorbs damage from ships that reach the station before the hull is hit, and it recharges fully at the end of each wave.

Which tower is best against shields?

Fast, frequent damage such as the Laser drains shields well. Shields absorb damage before health and are not reduced by armor.

How long is a game?

About 10–15 minutes for 15 waves at normal speed.

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